Rendering Ray Casting
Coding Challenge #146
Building off of the previous coding challenge (2D Ray Casting) I attempt to make my own version the original Wolfenstein 3D Raycasting engine and visualize the “field of view” of the moving particle.
Community Contributions
- Rendering ray casting with geometrical correction by SolarLiner
- Wolfenstein 3D style raycasting with randomly generated mazes (p5.js) by Ben (quillaja) (Source Code)
- Rendering Ray Casting with Textures by Mumflr (Source Code)
- Rendering a Vector Image with Raycasts by GreenNectar (Source Code)
- Ai cars driving with 3D first person view rendering by David Snyder (Source Code)
- tile based ray casting (fixed fish eye and added minimap) by D.T.6 (Source Code)
- ray casting in python (also grid based) by D.T.6 (Source Code)
- 2D Klein Bottle Universe by Jesse Cranney (Source Code)
- ray marching 3d-like visualisation modulo-verse by D.T.6 (Source Code)
- ray casting game with maze generation (also see CC10) by Christian Frauscher (Source Code)
- Ray casting with Maze Generation and A* algorithm by Andrew Y (Source Code)
- DOOM made out of Checkboxes (Wolfenstein 3D style raycasting) by Alex Wagner (Health Potion Studios) (Source Code)
You can also add your own version! (See how)
Community suggested references
Links discussed in this coding challenge
Videos discussed in this coding challenge
- Coding Challenge: 2D Ray Casting by Coding Train