A* Pathfinding Algorithm - Part 3
Coding Challenge #51.3
In Part 3 of this coding challenge, I look at ways to improve the visual design of the A* Algorithm and invite you to put your own spin on it.
Community Contributions
- Pathfinding Visualizer (A*, BFS, DFS, Greedy...) by Khalid Saifullah (Source Code)
- Implementation in R by Kristian Wichmann (Source Code)
- A* Pathfinding with random map regeneration on algorithm completion by Don Wilson (Source Code)
- Astar algorithm used to solve the maze by Makarand Lahane (Source Code)
- AStar path finder with drawable obstacles by Shramee Srivastav (Source Code)
- Pathfinding A* in Windows Form using C# by Trong Hieu Nguyen (Source Code)
- Astar Maze solver by David Snyder (Source Code)
- A* and other algorithms implementation in Flutter using dart by Ege Gungordu (Source Code)
- A* pathfinding to solve a maze by Mike Kotte
- A* path finding visualization in React by Subesh Bhandari
- A* Pathfinding Visualisation in JavaScript! by Joe Wadsworth (Source Code)
- BFS Visualizer in JS by Som Shekhar Mukherjee (Source Code)
- Motion Planning Algorithm Visualizer by Kaapeine
- 3D PathFinder by Yogesh Kumar (Source Code)
- A* Pathfinding Visualisation in vanilla JS by Shekhar Tyagi (Source Code)
- Eight puzzle solver hosted on github pages by Tahsin Tariq
- A* pathfinding algorithm made to look like lightning by Daniel Sarno (Source Code)
- Maze creator and pathfinding by Nguyen Tran (Source Code)
- A* pathfinding with grid drawing ! by Sulaymane Dagnet (Source Code)
- A* pathfinding on hex grid in processing ! by Lucas Fredericks (Source Code)
You can also add your own version! (See how)