Asteroids - Part 2
Coding Challenge #46.2
This video is Part 2 of a new coding challenge: the classic Atari video game Asteroids! In this video, I use JavaScript and HTML5 canvas with the p5.js library to program the “laser” functionality and examine collision detection with the asteroids.
Community Contributions
- Davenewt's version of Asteroids by Davenewt (Source Code)
- GyroDodge by Anurag Hazra (Source Code)
- Sprite Asteroids by David Fabritius (Source Code)
- Asteroids by Frederik Shull (Source Code)
- Asteroids 2.0 by James Barclay (Source Code)
- Asteroids Plus (With Gravity) by Aryaman Kejriwal (Source Code)
- Asteroids game with sound effects by Tushar Upadhyay (Source Code)
- Meteors Game by Jakub Kurdziel (Source Code)
- Asteroids with NEAT AI and Ray Casting by Nigel Chin (Source Code)
- ASTEROIDS!! with graphics! by Abhay Kashyap (Source Code)
- Convex Polyon Collision Detection/Resoution by Ayush Koul (Source Code)
You can also add your own version! (See how)