3D Terrain Generation with Perlin Noise in Processing
Coding Challenge #11
In this coding challenge, I create a 3D procedural terrain using Perlin Noise and the beginShape() function in Processing.
Community Contributions
- Three.JS Implementation by Matthew Stone (Source Code)
- Retro flythrough 3D terrain by Owen McAteer (Source Code)
- 2d snowy landscape gen by Sebastien Lorentz (Source Code)
- Perfectly Looping Terrain Gif by Liam Hillery (Source Code)
- Tron Cycle over Perlin Noise Terrain by Daniel Kaye (Source Code)
- p5.js Terrain with Editable Variables by Sam Lee (Source Code)
- Landscape and River Terrain Generation by Suraj K (Source Code)
- Interactive and Colorful Terrain by Abang Farhan (Source Code)
- Synthwave by dzson (Source Code)
- 2D Perlin landscape by Tahsin Tariq (Source Code)
- 3D Terrain Mirror by Yağız İpekçi (Source Code)
- TheUpsideDown by Bruce Moerdjiman (Source Code)
- Scroll through this place by Heinrich Xiao (Source Code)
- Into the sanddunes by Venkatakrishnan.R (Source Code)
- 3D terrian Nature View by Hussain Salih (Source Code)
You can also add your own version! (See how)